"What might it mean to create and sustain an educational gaming culture drawing upon the powerful tools of the current culture of commercial gaming, both on-line and off-line? What if we began a game-design project by asking not how we can include extrinsic educational components which we then force players to complete in order to advance in the game but by asking how we can devise educative components that immerse students in the least pedantic, the most demanding, and the most engaging forms of intelligent participation in fields and forms of human endeavour? We might then be better positioned to understand just how educational serious play can be."
Saturday, December 10, 2005
Serious Play
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